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low fidelity prototype.
Read further for case study.
Timber is a location based peer-to-peer app with goals as simple as finding cheap wood, and as complex as establishing a community united by a love of woodworking & carpentry. It allows users to save time, save money, and save the planet.
UX Research
UX Design
User Testing
Branding
UI Design
The average user is more likely to be males 35+, however Timber is for anyone looking to unload excess and/or receive free or discounted wood.
Users needed a well constructed digital space in which to efficiently limit interactions based on distance, price, and type of wood in question. Users needed to be able to efficiently limit interactions based on distance, price, and type of wood in question.
We utilized data from user research in the form of online surveys & forum discussions, live zoom interviews, and user testing (both monitored & unmonitored). After several iterations & final approval by the client, Timber was officially created in the form of a clickable prototype.
User Personas
S.W.O.T. Analysis
Flowchart
Paper Sketches & Prototypes
Journey Maps
Low Fidelity Wireframes & Click Tests
Google Survey
Figma
Maze.com
Zoom
Color.adobe.com
Our journey through the woods begins with a Google survey. The survey was posted to multiple woodworking groups via Facebook, in addition to the link being shared by the client with fellow woodworking enthusiasts. This survey gave us significant raw data.
Many people are operating within a budget
Although Timber is an app with fairly niche motives, we decided a comparison to the tools closest to Timber was still a vital step in discovery. We then completed S.W.O.T. analyses on LetGo (mobile app) and Craigslist.com.
For the MVP we chose to represent all 3 personas crafted from the user research and tell their unique stories. We wanted Timber to be as simple, yet as flexible, in use as possible.
Age: 66 Male
Retired Daily Woodworker
"As a daily woodworker with an abundance of materials I'd like to help others by gifting them my surplus, so that I have more free room to bring in different materials as I need them."
Age: 47 Male
Banker Avid Hobbyist
"As a husband, father, & bank manager I need to be present for my family and not spend money we don't have, so that I can model discipline for my family."
Age: 30 Male
Contractor Professional
"As a contractor who wants to work in a Circular Economy I need access to reclaimed wood so I can create unique pieces for my clients."
This basic User Flow demonstrates how Timber Users can select & save filters, then apply them to view matching posts.
From simple wireframes on graph paper to arts & graphs style paper prototypes, this step of the process produced tangible deliverables that directly shaped the digital wireframes to come.
This is the 1st iteration based of the paper deliverables and informal discussions with members of woodworking & carpentry communities online.
This 2nd iteration comes with a sign in sequence, as well as a redevelopment of the "Filters" page as per feedback from the client.
This is the version that was offered online for unmonitored user testing via Maze.com, as well as the 1st round of live testing via Zoom.
This was a very eye opening experience! Not only did we learn Waze provided the click test after specifying tasks, but the results came packaged with in-depth analytics such as time spent on page, heat maps, and success rate (both direct & indirect).
We were able to test on 3 tasks:
1. "Pretend you are using a different phone. How would you tell others you have excess wood available?"
2. "Pretend you are new to the app. Search for firewood within 15 miles of your zip code."
3. "Pretend you have used this app before. Set yourself up for notifications."
In all honesty, the results were terrible:
And that wasn't just due to it being unmonitored! The users who completed the testing via Zoom had many pain points also.
And they were quite vocal about them...
3rd Iteration- This is the iteration that came to life after the unmonitored testing & first round of live testing via Zoom. We focused on cleaning up unclear icons, as well as adding simple text to describe them. We nailed down exactly what should be included in both the "Post" & "Filters" criteria.
The biggest thing we accomplished was taking a step back and simply following the mental model established by many apps with a main map screen. By placing the "Filters" & "Location" icons directly on the map, we saved users from hunting for them and prevented frustration.
The major differences were all validated by a second round of monitored tests results and user feedback via Zoom. The overall reception was as different as night & day compared to the first round!
Feeling confident, we presented this iteration, along with the findings that led to its creation, to our client. We also presented the client with a color palette easily customizable from 3 different variations.
And this is where we are with Timber. Our client is deciding on the best application of the color palette, as well as lining up potential advertisers. We educated the client about the need for alternative text via Aria. We also made clear that we'd need to develop a landscape mode for those needing increased viewability.
Overall, it was a robust sprint in order to get the final clickable prototype ready. The ability to distribute a link for the Google survey proved invaluable during the current pandemic. Being introduced to maze.com as a source of unmonitored testing was another boon, but we do need to remember that some testers are mavericks and will click all over an app when unmonitored. That was still no excuse for those dreadful numbers from the 1st round of testing.
It's amazing how close we thought we were before that round of testing. Being able to obtain those numbers, as well as the feedback from the live testing via Zoom, really gave us concrete pain points and directly led to changes made that ultimately yielded our MVP.
Oh, and how did the guys we met earlier feel about it? Take a look at their User Journeys and see for yourself.